About Me

I’m an experienced 3D Artist and Animator, skilled in high and low poly modelling, texturing as well as animation. I have a good understanding of organic anatomy, cartoon, quadruped and environmental. Besides I have great patience to recreate clean topology and open smooth UV.

Mainly using Maya, Zbrush for modeling. Mari, Substance and Photoshop for texturing. V-Ray and Arnold for rendering. I well know rigging, 3D Animation and illustration too.

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In my demoreel, I modeled, textured, rigged, animated and rendered everything by myself with various softwares.